Difference between revisions of "Teleporter"
From Unofficial QEdit Wiki Guide
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* '''Position Z''' - Z coordinate of Warp in reference to the center of the room. | * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) | * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) | ||
− | * '''Area Number''' - | + | * '''Area Number (1)''' - |
− | * '''Color Blue''' - Is Blue? (1=True, 0=False) | + | * '''Color Blue (2)''' - Is Blue? (1=True, 0=False) |
− | * '''Color Red''' - Is Red? (1=True, 0=False) | + | * '''Color Red (3)''' - Is Red? (1=True, 0=False) |
− | * '''Floor Number''' - Floor to warp to. | + | * '''Floor Number (4)''' - Floor to warp to. |
− | * '''Display Number''' - | + | * '''Display Number (5)''' - |
− | * '''No Display Number''' - ??? Must be set to 1 to make a red warp. | + | * '''No Display Number (6)''' - ??? Must be set to 1 to make a red warp. |
Revision as of 16:14, 4 August 2018
Object
Teleporter used to warp players to a different floor.
Parameters
- Skin - Value = 2, object ID. Defines this object as a Teleporter. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Warp in reference to the center of the room.
- Position Y - Y coordinate of Warp in reference to the center of the room.
- Position Z - Z coordinate of Warp in reference to the center of the room.
- Rotation Y - Rotation on the Y axis of warp object (Rotation Values)
- Area Number (1) -
- Color Blue (2) - Is Blue? (1=True, 0=False)
- Color Red (3) - Is Red? (1=True, 0=False)
- Floor Number (4) - Floor to warp to.
- Display Number (5) -
- No Display Number (6) - ??? Must be set to 1 to make a red warp.