Difference between revisions of "Teleporter"
From Unofficial QEdit Wiki Guide
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* '''Position Z''' - Z coordinate of Warp in reference to the center of the room. | * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) | * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) | ||
− | * ''' | + | * '''(1) Area Number''' - |
− | * ''' | + | * '''(2) Color Blue''' - Is Blue? (1=True, 0=False) |
− | * ''' | + | * '''(3) Color Red''' - Is Red? (1=True, 0=False) |
− | * ''' | + | * '''(4) Floor Number''' - Floor to warp to. |
− | * ''' | + | * '''(5) Display Number''' - |
− | * ''' | + | * '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp. |
Revision as of 16:15, 4 August 2018
Object
Teleporter used to warp players to a different floor.
Parameters
- Skin - Value = 2, object ID. Defines this object as a Teleporter. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Warp in reference to the center of the room.
- Position Y - Y coordinate of Warp in reference to the center of the room.
- Position Z - Z coordinate of Warp in reference to the center of the room.
- Rotation Y - Rotation on the Y axis of warp object (Rotation Values)
- (1) Area Number -
- (2) Color Blue - Is Blue? (1=True, 0=False)
- (3) Color Red - Is Red? (1=True, 0=False)
- (4) Floor Number - Floor to warp to.
- (5) Display Number -
- (6) No Display Number - ??? Must be set to 1 to make a red warp.