Difference between revisions of "Wolf Family"

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(Parameters)
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 +
==== Unique Arguments ====
 
* '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
 
* '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
 
* '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns:
 
* '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns:
 
** 0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf]
 
** 0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf]
 
** 1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf]
 
** 1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf]

Revision as of 19:02, 4 August 2018

Enemy

Savage Wolf

Barbarous Wolf

Parameters

  • Skin - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change.
  • Child Count -
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).

Unique Arguments

  • (1) Group ID - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
  • (2) Subtype/Leader Flag - Choose which type of wolf spawns: