Difference between revisions of "Hildebear"
From Unofficial QEdit Wiki Guide
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** 1 = Sky | ** 1 = Sky | ||
** 0 = Ground | ** 0 = Ground | ||
− | * '''2''' | + | * '''(2)''' |
− | * '''3''' | + | * '''(3)''' |
− | * '''4''' | + | * '''(4)''' |
− | * '''5''' | + | * '''(5)''' |
* '''(6) Subtype''' - Choose which type of hildebear spawns. | * '''(6) Subtype''' - Choose which type of hildebear spawns. | ||
** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] | ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] | ||
** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? | ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? |
Revision as of 18:58, 4 August 2018
Enemy
Parameters
- Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
- Child Count -
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- (1) Sky Spawn Flag - Spawn on ground or in air
- 1 = Sky
- 0 = Ground
- (2)
- (3)
- (4)
- (5)
- (6) Subtype - Choose which type of hildebear spawns.