Difference between revisions of "Hildebear"

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(Parameters)
(Parameters)
Line 16: Line 16:
 
** 1 = Sky
 
** 1 = Sky
 
** 0 = Ground
 
** 0 = Ground
* '''2'''
+
* '''(2)'''
* '''3'''
+
* '''(3)'''
* '''4'''
+
* '''(4)'''
* '''5'''
+
* '''(5)'''
 
* '''(6) Subtype''' - Choose which type of hildebear spawns.
 
* '''(6) Subtype''' - Choose which type of hildebear spawns.
 
** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]
 
** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]
 
** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?
 
** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?

Revision as of 18:58, 4 August 2018

Enemy

Hildebear

Parameters

  • Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
  • Child Count -
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).
  • (1) Sky Spawn Flag - Spawn on ground or in air
    • 1 = Sky
    • 0 = Ground
  • (2)
  • (3)
  • (4)
  • (5)
  • (6) Subtype - Choose which type of hildebear spawns.