Difference between revisions of "Sinow Family"
From Unofficial QEdit Wiki Guide
(→Unique Arguments) |
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** 2 = Visible Ground Spawn | ** 2 = Visible Ground Spawn | ||
** 3 = Visible Ceiling Spawn | ** 3 = Visible Ceiling Spawn | ||
− | * '''(3) Technique Bias''' - AI bias towards casting | + | * '''(3) Technique Bias''' - AI bias towards casting techniques(recommend a float value between 0 and 1). |
* '''(4) Cloak Bias''' - AI bias towards cloaking (recommend a float value between 0 and 1). | * '''(4) Cloak Bias''' - AI bias towards cloaking (recommend a float value between 0 and 1). | ||
* '''(5) Decloak Bias''' - AI bias towards decloaking (recommend a float value between 0 and 1). | * '''(5) Decloak Bias''' - AI bias towards decloaking (recommend a float value between 0 and 1). |
Revision as of 23:30, 4 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
Unique Arguments
- (1) Spawn Code - Spawn Location
- 0 = Invisible Ground Spawn
- 1 = Invisible Ceiling Spawn
- 2 = Visible Ground Spawn
- 3 = Visible Ceiling Spawn
- (3) Technique Bias - AI bias towards casting techniques(recommend a float value between 0 and 1).
- (4) Cloak Bias - AI bias towards cloaking (recommend a float value between 0 and 1).
- (5) Decloak Bias - AI bias towards decloaking (recommend a float value between 0 and 1).
- (6) Subtype - Choose which type of Sinow spawns:
- 0 = Sinow Berill
- 1 = Sinow Spigell