Difference between revisions of "Laser Fence Ex"

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(Parameters)
(Generic Arguments)
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* '''Position Y''' - Y coordinate in reference to the center of the room.
 
* '''Position Y''' - Y coordinate in reference to the center of the room.
 
* '''Position Z''' - Z coordinate in reference to the center of the room.
 
* '''Position Z''' - Z coordinate in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]])
+
* '''Rotation Y''' - Rotation on the Y-Axis of laser fence object ([[Rotation Values]])
 +
 
 
==== Unique Arguments ====
 
==== Unique Arguments ====
 
* '''(1) Color''' - Color of the laser fence.
 
* '''(1) Color''' - Color of the laser fence.

Revision as of 00:28, 5 August 2018

Object

Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel.

Parameters

Generic Arguments

  • Skin - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate in reference to the center of the room.
  • Position Y - Y coordinate in reference to the center of the room.
  • Position Z - Z coordinate in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of laser fence object (Rotation Values)

Unique Arguments

  • (1) Color - Color of the laser fence.
  • (2) Collision Width - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through).
  • (3) Collision Depth - Height of the collision box of the fence (Recommend 25 to match model).
  • (4) Switch ID - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
  • (6) Model - A code to determine the shape of the Laser Fence.
    • 0 - Short
    • 1 - Long
    • 2 - Invisible (?)