Difference between revisions of "P action enable"
From Unofficial QEdit Wiki Guide
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==Related== | ==Related== | ||
− | [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[ | + | [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] |
Revision as of 14:48, 24 March 2011
Syntax
Syntax: p_action_enable
- None
Use
Used to enable the actions (Attacks) of all players after they have been disabled using p_action disable.
Example
100: call 200 \\Call cinematic effect start function
cam_quake \\Shake Camera
window_msg 'Earthquake!'
winend
call 201 \\Call cinematic effect end function
ret
200: p_action_disable \\Disable all players actions
disable_movement1 000000000 \\Disable Character 1's movement
disable_movement1 000000001 \\Disable Character 2's movement
disable_movement1 000000002 \\Disable Character 3's movement
disable_movement1 000000003 \\Disable Character 4's movement
hud_hide \\Hide players HUD
cine_enable \\Enable cinematic mode
cam_zmin \\Zoom in camera
ret
201: cam_zmout \\Zoom out camera
cine_disable \\Disable cinematic mode
hud_show \\Show players HUD
enable_movement1 000000000 \\Enable Character 1's movement
enable_movement1 000000001 \\Enable Character 2's movement
enable_movement1 000000002 \\Enable Character 3's movement
enable_movement1 000000003 \\Enable Character 4's movement
p_action_enable \\Enable all players actions
ret
Related
window_msg, winend, call, ret, p_action_disable, cam_quake, enable_movement1, disable_movement1, hud_hide, hud_show, cine_enable, cine_disable, cam_zmin, cam_zmout