Difference between revisions of "Leti fixed camera V1"

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==Syntax==
 
==Syntax==
''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti_fixed_camera_V1</span></span>
+
''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti_fixed_camera_V1</span> register1</span>
  
 
* ''register1 = Camera psychical location x co cords.''
 
* ''register1 = Camera psychical location x co cords.''

Latest revision as of 23:20, 15 February 2013

Syntax

Syntax: leti_fixed_camera_V1 register1

  • register1 = Camera psychical location x co cords.
  • register2 = Camera psychical location y co cords.
  • register3 = Camera psychical location z co cords.
  • register4 = Camera look at location x co cords.
  • register5 = Camera look at location y co cords.
  • register6 = Camera look at location z co cords.

Use

Used to make a stationary camera angle using integers.

Example

//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.


100:     leti R1, 00000000 //Camera psychical location x co cords.
         leti R2, 0000000D //Camera psychical location y co cords.
         leti R3, FFFFF842 //Camera psychical location z co cords.
         leti R4, 00000000 //Camera look at location x co cords.
         leti R5, 0000000E //Camera look at location y co cords.
         leti R6, FFFFF83C //Camera look at location z co cords.
         leti_fixed_camera_V1 R1 //Tells where to start the continuation of registry strings to be used for the camera information.
         ret 


Also see

leti, ret