Difference between revisions of "Unhide ene"
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==Use== | ==Use== | ||
Used to unhide enemy(s) through scripting. | Used to unhide enemy(s) through scripting. | ||
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+ | (Important note: Make sure ALL clients interact with this!!!!! | ||
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+ | Also, if a client is not on the floor when something is being | ||
+ | |||
+ | unhidden it won't be unhidden for them.) | ||
==Example== | ==Example== |
Latest revision as of 10:35, 18 February 2013
Contents
Syntax
Syntax: unhide_ene register1
- register1 = Floor number.
- register2 = Room id.
- register3 = The set wave number on the enemy you want to unhide.
- register4 = Delay time before the enemy appears.
Use
Used to unhide enemy(s) through scripting.
(Important note: Make sure ALL clients interact with this!!!!!
Also, if a client is not on the floor when something is being
unhidden it won't be unhidden for them.)
Example
100: leti R1, 00000003 //Floor number = 3.
leti R2, 00000006 //room id 6.
leti R3, 00000008 //appear flag 8.
leti R4, 00000001 //Delay time of 1.
unhide_ene R1 //Tells where to start the continuation of registry strings to be used for the unhide enemy information.
ret