Difference between revisions of "Barebones function 0"

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  <span style='font-size:12px;font-family:courier'>
 
  <span style='font-size:12px;font-family:courier'>
 
  <span style='color:blue'>0:    </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span>
 
  <span style='color:blue'>0:    </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span>
  <span style='color:green'>set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span>
+
  <span style='color:green'>         set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span>
  <span style='color:purple'>BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span>
+
  <span style='color:purple'>         BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span>
  <span style='color:green'>set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span>
+
  <span style='color:green'>         set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span>
  <span style='color:green'>set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span>
+
  <span style='color:green'>         set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span>
  <span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span>
+
  <span style='color:green'>         get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span>
  <span style='color:blue'>get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span>
+
  <span style='color:blue'>         get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span>
 
  <span style='color:green'>        ret </span>
 
  <span style='color:green'>        ret </span>
 
  </span>
 
  </span>

Revision as of 19:35, 16 March 2013

Barebones function 0

Function 0: 0:

  • Function 0

Use

Used to start the quest. Function 0 is called upon loading the quest.

How the function appears in the script Episode 1


0:     opcode options //Comment
         ret 

How the function appears in the script Episode 2


0:     opcode options //Comment
         ret 

How the function appears in the script Episode 4


0:     set_episode 2 //Sets the episode to 4.
         set_floor_handler 00000000, 10000 //calls function 10000 anytime pioneer2 is entered.
         BB_Map_Designate 00, 2D, 00, 00 //Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.
         set_qt_success 250 //Lets the guild lady know to go to function 250 when register 255 is set.
         set_qt_failure 250 //Lets the guild lady know to go to function 300 when register 253 is set.
         get_slotnumber R250 //Stores the players slot number in register 250.
         get_difflvl2 R251 //Stores the room's difficulty level in register 251.
         ret 

Also see

set_episode, set_floor_handler, BB_Map_Designate, set_qt_success,


set_qt_failure, get_slotnumber, get_difflvl2 ret