Difference between revisions of "Laser Fence Ex"

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(Created page with "==Use== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value - 150, Displ...")
 
(Parameters)
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* '''Map Section''' - The ID of the room the object is in.  
 
* '''Map Section''' - The ID of the room the object is in.  
 
* '''Unknown'''
 
* '''Unknown'''
* '''Pos X''' - X coordinate of Large Elemental Trap in reference to the center of the room.
+
* '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room.
* '''Pos Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room.
+
* '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room.
* '''Pos Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room.
+
* '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]])
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]])
 
* '''Color''' - Color of the laser fence.
 
* '''Color''' - Color of the laser fence.

Revision as of 04:21, 4 August 2018

Use

Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel.

Parameters

  • Skin - Value - 150, Displayed skin, do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - The ID of the room the object is in.
  • Unknown
  • Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values)
  • Color - Color of the laser fence.
  • Collision Width - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through).
  • Collision Depth - Height of the collision box of the fence (Recommend 25 to match model).
  • Switch ID - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
  • Model -