Difference between revisions of "Event Collision"
From Unofficial QEdit Wiki Guide
(→Parameters) |
(→Parameters) |
||
Line 3: | Line 3: | ||
==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value | + | * '''Skin''' - Value = 8, Displayed skin(Invisible), do not change. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 9: | Line 9: | ||
* '''Appear Flag''' - ID group for hide/unhide. | * '''Appear Flag''' - ID group for hide/unhide. | ||
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ||
− | * '''Map Section''' - | + | * '''Map Section''' - Room ID the enemy is in. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Position X''' - X coordinate of Event Collision in reference to the center of the room. | * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. |
Revision as of 04:23, 4 August 2018
Use
Collision Object that when triggered calls the designated 'Map Event'.
Parameters
- Skin - Value = 8, Displayed skin(Invisible), do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Event Collision in reference to the center of the room.
- Position Y - Y coordinate of Event Collision in reference to the center of the room.
- Position Z - Z coordinate of Event Collision in reference to the center of the room.
- Radius - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event.
- Event Number - ID of the event to trigger.