Difference between revisions of "Laser Fence Ex"
From Unofficial QEdit Wiki Guide
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==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value | + | * '''Skin''' - Value = 150, Displayed skin, do not change. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 9: | Line 9: | ||
* '''Appear Flag''' - ID group for hide/unhide. | * '''Appear Flag''' - ID group for hide/unhide. | ||
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ||
− | * '''Map Section''' - | + | * '''Map Section''' - Room ID the enemy is in. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. | * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. |
Revision as of 04:24, 4 August 2018
Use
Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel.
Parameters
- Skin - Value = 150, Displayed skin, do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
- Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
- Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values)
- Color - Color of the laser fence.
- Collision Width - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through).
- Collision Depth - Height of the collision box of the fence (Recommend 25 to match model).
- Switch ID - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
- Model -