Difference between revisions of "Wolf Family"
From Unofficial QEdit Wiki Guide
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* '''Floor Number''' - Floor ID the enemy is in. | * '''Floor Number''' - Floor ID the enemy is in. | ||
* '''Map Section''' - Room ID the enemy is in. | * '''Map Section''' - Room ID the enemy is in. | ||
− | * '''Wave Number 1''' - First | + | * '''Wave Number 1''' - First wave ID this unit spawns in? |
− | * '''Wave Number 2''' - Second | + | * '''Wave Number 2''' - Second wave ID this unit spawns in? |
* '''Position X''' - X coordinate of enemy in reference to the center of the room. | * '''Position X''' - X coordinate of enemy in reference to the center of the room. | ||
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. |
Revision as of 04:29, 4 August 2018
Use
Barbarous Wolf.
Parameters
- Skin - Value = 67, Displayed skin, do not change.
- Child Count -
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Group ID - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
- Leader Flag - This wolf is a leader? (1 - True, 0 - False).