Difference between revisions of "Hildebear"
From Unofficial QEdit Wiki Guide
(→Generic Arguments) |
(→Unique Arguments) |
||
Line 17: | Line 17: | ||
==== Unique Arguments ==== | ==== Unique Arguments ==== | ||
* '''(1) Spawn Code''' - Spawn location | * '''(1) Spawn Code''' - Spawn location | ||
− | ** 0 = Ground | + | ** ''0 = Ground'' |
− | ** 1 = Sky | + | ** ''1 = Sky'' |
* '''(6) Subtype''' - Choose which type of hildebear spawns. | * '''(6) Subtype''' - Choose which type of hildebear spawns. | ||
− | ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] | + | ** ''0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]'' |
− | ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? | + | ** ''1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?'' |
Latest revision as of 03:56, 5 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).