Sinow Family
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Revision as of 23:02, 4 August 2018 by RoySilverblade (Talk | contribs)
Enemy
Parameters
Generic Arguments
- Skin - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
Unique Arguments
- (1) Spawn Code - Spawn Location
- 0 = Invisible Ground Spawn
- 1 = Invisible Ceiling Spawn
- 2 = Visible Ground Spawn
- 3 = Visible Ceiling Spawn
- (5) - Unknown, set at .3 on numerous spigell spawns in sega quests.
- (6) Subtype - Choose which type of Sinow spawns:
- 0 = Sinow Berill
- 1 = Sinow Spigell