Hildebear

From Unofficial QEdit Wiki Guide
Revision as of 15:32, 4 August 2018 by RoySilverblade (Talk | contribs)

Jump to: navigation, search

Use

Hildebear

Parameters

  • Skin - Value = 64, Displayed skin, do not change.
  • Child Count -
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).
  • Spawn in Sky - Spawn on ground or in air
    • 1 = Sky
    • 0 = Ground
  • 2
  • 3
  • 4
  • 5
  • Subtype - Choose which type of hildebear spawns.