Barebones registers lists
From Unofficial QEdit Wiki Guide
Revision as of 17:23, 16 March 2013 by Japanaman2 (Talk | contribs)
Barebones_registers_list
Currently under construction!
Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. scroll_text Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. BB_get_number_in_pack Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with go_floor. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting look at position x. Register 234 = Stores float camera data. Starting look at position y. Register 235 = Stores float camera data. Starting look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending look at position x. Register 240 = Stores float camera data. Ending look at position y. Register 241 = Stores float camera data. Ending look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. adjust to set the time it will take to move for starting to ending position. Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. get_slotnumber Register 251 = Holds room's difficulty level. get_difflvl2 Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared).