Hildebear
From Unofficial QEdit Wiki Guide
Revision as of 15:44, 4 August 2018 by RoySilverblade (Talk | contribs)
Enemy
Parameters
- Skin - Value = 64, object ID. Defines this enemy as a Hildebear. Do not change.
- Child Count -
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Spawn in Sky - Spawn on ground or in air
- 1 = Sky
- 0 = Ground
- 2
- 3
- 4
- 5
- Subtype - Choose which type of hildebear spawns.