Wolf Family
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Revision as of 18:52, 4 August 2018 by RoySilverblade (Talk | contribs)
Enemy
Parameters
- Skin - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change.
- Child Count -
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- (1) Group ID - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
- (2) Subtype/Leader Flag - Choose which type of hildebear spawns:
- 1 = Barbar, 0 - False).