Se
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Contents
Syntax
Syntax: se xxxxxxxx
- xxxxxxxx = Value of sound effect
00000000 (SE_SYS_CURSOR) 00000001 (SE_SYS_DECIDE) 00000002 (SE_PL_GETITEM) 00000003 (SE_SYS_WINOPEN) 00000004 (SE_SYS_WINCLOSE) 00000005 (SE_SYS_HUKIDASI) 00000006 (SE_SYS_WARNING) 00000007 (SE_SYS_CHAT1) 00000008 (SE_SYS_CHAT2) 00000009 (SE_SYS_CHAT3) 0000000A (SE_SYS_CHAT4) 0000000B (SE_SYS_CHAT5) 0000000C (SE_SYS_CHAT6) 0000000D (SE_SYS_CHAT7) 0000000E (SE_SYS_CHAT8) 0000000F (SE_SYS_LOADING) 00000010 (SE_SYS_LOADING_LIGHT) 00000011 (SE_SYS_USEITEM) 00000012 (SE_SYS_QUEST_OK) 00000013 (SE_SYS_QUEST_GIMON) 00000014 (SE_SYS_QUEST_GAAN) 00000015 (SE_SYS_QUEST_QUAKE) 00000016 (SE_SYS_CANCEL) 00000017 (SE_SYS_MAILREACH) 00000018 (SE_SYS_CLOCK) 00000019 (SE_SYS_WHISTLE) 0000001A (SE_SYS_TANMATU) 0000001B (SE_SYS_JAMING1) 0000001C (SE_SYS_JAMING2) 0000001D (SE_SYS_ALART) 0000001E (SE_SYS_LVUP) 0000001F (SE_SYS_LOCKOPEN) 00000020 (SE_SYS_SHATTER) 00000021 (SE_PROTO2_WALK) 00000022 (SE_PROTO2_ACTION1) 00000023 (SE_PROTO2_ACTION2) 00000024 (SE_PROTO2_LANDING) 00000025 (SE_PROTO2_ACTION3) 00000026 (SE_PROTO2_SWORD1) 00000027 (SE_PROTO2_SWORD2) 00000028 (SE_PROTO2_SWORD3) 00000029 (SE_PROTO2_WAVE1) 0000002A (SE_PROTO2_WAVE2) 0000002B (SE_PROTO2_FIND) 0000002C (SE_PROTO2_DRIVESTART) 0000002D (SE_PROTO2_DRIVENORMAL) 0000002E (SE_PROTO2_DRIVEWALK) 0000002F (SE_PROTO2_PBCHARGE) 00000030 (SE_PROTO2_PBSTART) 00000031 (SE_PROTO2_TENBATU) 00000032 (SE_PROTO2_TENBATUEXP) 00000033 (SE_PROTO2_CHANGE) 00000034 (SE_PROTO2_CHANGEOVER) 00000035 (SE_PROTO2_MAGREPLY) 00000036 (SE_PROTO2_MAGSAY) 00000037 (SE_PROTO2_MAGCRY)
Use
Used to produce a sound effect.
Example
100: se 0000001E //Play level up sound effect
ret