Npc text
From Unofficial QEdit Wiki Guide
Contents
Syntax
Syntax: npc_text xxxxxxxx, String
- xxxxxxxx (DWORD1) = Hex value of the dialogue slot the NPC will call.
- string = Message to display
- See list of Special characters
Use
Modifies the different criteria for a party NPC to pull dialogue from while playing. Overwriting a slot replaces the old string. Each individual party NPC will speak them independently.
Slots
00: Engaging in combat
01: Near death situation
02: AoE Tech
03: ???
04: On Death
05: After Death
06: ???
07: ???
08: Taunting enemies
09: When player gets a status effect
0A: ???
0B: Standing still for 2 minutes
0C: ???
0D: Heavy Attacks
0E: Getting knocked down
0F: Getting hit
10: While walking
11: Being healed
12: Room cleared
13: Using an item
14: No healing items
15: Wave cleared
16: Casting Anti
17: Simple Tech
Example
100: npc_text 00000004, 'Oh no, I died!' //Sets the text that will appear when the NPC dies.
ret