Players in range

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Syntax

Syntax: players_in_range register 1, register 3

  • Register 1 = Reserved register 250 to get the players slot number.
  • Register 2 = Radius to check for players in range.
  • Register 3 = Output for # of players in range.

NOTE: This Opcode requires 2 values to be input. The 2nd Register uses a radius.

Use

Used to see how many players are near you in the given radius in the hidden Register 2. Register 2 is not actually input in the opcode itself.

Example


100:     get_slotnumber R250 //Stores the value of the slot the player is in in register 250.
         let R1, R250 //Stores the player slot in R1.
         leti R2, 0000001E //Makes the radius to check 30 units.
         players_in_range R1, R3 //Checks the number of players with the given parameters.
         ret 

Also see

get_slotnumber, ret, reservedregisters, let, leti